Hi,

Whenever I resize the opengl window of the scene viewer in its Windows version, 
the
application slow down to less than 1 FPS (I guessed this value since the FPS 
statistics is
currently buggy :) ). I already encountered this behaviour last year for 
another project,
but since Windows was not my main development platform I somewhat forgot to 
declare it...
It works perfectly well on Linux and I do not have the same problem with my 
other OpenSG
Windows applications using GLUT Window. So the problem should be in the QTWindow
implementation.
Has anyone encountered the same behaviour?
Thanks again,

Michael



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