Hi, Whenever I resize the opengl window of the scene viewer in its Windows version, the application slow down to less than 1 FPS (I guessed this value since the FPS statistics is currently buggy :) ). I already encountered this behaviour last year for another project, but since Windows was not my main development platform I somewhat forgot to declare it... It works perfectly well on Linux and I do not have the same problem with my other OpenSG Windows applications using GLUT Window. So the problem should be in the QTWindow implementation. Has anyone encountered the same behaviour? Thanks again,
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