Hi Chad,
On Wed, 2004-08-04 at 13:50, Chad Austin wrote:
> Out of curiosity, why doesn't OpenSG use glGenTextures? I remember back when
> we
> worked on a game that used OpenSG, we had to add some rather unpleasant hacks
> so
> our textures would play nicely with OpenSG's.
Because glGenTextures only works when you have an active OpenGL context.
As soon as you're running multi-threaded or clustered, the process that
creates the textures is probably not going to be the one that has the
window open.
I also wanted to have a single name space for textures, display lists
etc., to simplify management. glGenTextures and glGenLists work on
separate namespaces, so that wouldn't work for me either.
Yours
Dirk
-------------------------------------------------------
This SF.Net email is sponsored by OSTG. Have you noticed the changes on
Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now,
one more big change to announce. We are now OSTG- Open Source Technology
Group. Come see the changes on the new OSTG site. www.ostg.com
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users