Hi Seazy,

On Wed, 2004-08-04 at 02:21, seazy wrote:
> 
> I have managed to setup  both projections. Now I am trying to realize the
> stereo.I compiled the testStereoDecorator.cpp, it works well with two
> separate viewports  and anaglyph mode, but it failed to enable stereobuffer,
> I got this error: GLUT: Fatal Error in stereo:pixel format with necessary
> capabilities not found. Do I need special hardware to support stereo? I
> wouldnt expect my laptop radeon IGP to support stereo, but my desktop has
> geForce2 GTS and the colleges are geForce FX5950, I think they should be ok.
> also I have installed the nVidia stereo driver although I dont know if it is
> necessary. Do I need to set glDrawBuffer(GL_BACK_LEFT) and
> glDrawBuffer(GL_BACK_RIGHT);

your card needs to support Quadbuffer visuals for stereo buffer. As
indicated, unless you have a workstation card (Quadro, FireGL, Wildcat
etc.) you'll need a tweak program that enables it. In addition you need
glasses that don';t need the 3-pin stereo connector, as your card won't
have that. I'm not sure if the tweak works with the cheap game shutter
glasses, but if you try it I'd be interested to know.

> And still about statistics, I use OSGSimpleStatisticsForeground to display
> the statistics in different viewports of mutidisplayWindow, but they can not
> be passed to server,  the values of stat on server side are always zero. I
> dunno why...

Could it be that you're not assigning the correct action to the
StatsForeground? You need to use the Action that is actually used for
rendering, otherwise stats will be 0.

        Dirk
 



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