Hi Dirk, > I'm trying to keep a separation between the scene graph and the > drawtree, primarily to allow drawing threads that don't have a provate > copy of the graph. Therefore the whole enter/leave idea doesn't apply to > the drawtree.
I see...I didn't think about it being a graph vs. drawtree thing. > What kinds of things are you planning to do? Well, it's more a general question about platform/shading-language etc. for the near future. As Cg is pretty easy to use and has been supported in OpenSG for quite a while now, it's the main option for us using shaders in OpenSG programs. However, current developments concerning OpenGL's shading language, the more extensive SHL set in OpenSG and some notes by Matthias and Andreas let us consider alternatives, too. That's where an outline of OpenSG's shading future would come in handy...;) Bye then, Matthias ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
