Hi,

in order to incorporate the frametime as a tesselation criterium for this frame you
need the frametime in the last frame.
What implementation do you recommend to get the last frametime in the RenderAction ?

I have seen the statistics mechanism timing the current frame in start/stop (if given a StatCollector from outside).
Is it possible to extend this to always keep the last frametime?

Thanks for your recommendations,
Christoph



-------------------------------------------------------
SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media
100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33
Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift.
http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to