Hi,
in order to incorporate the frametime as a tesselation criterium for
this frame you
need the frametime in the last frame.
What implementation do you recommend to get the last frametime in the
RenderAction ?
I have seen the statistics mechanism timing the current frame in
start/stop (if given a StatCollector from outside).
Is it possible to extend this to always keep the last frametime?
Thanks for your recommendations,
Christoph
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