Hi Björn,

On Fri, 2004-08-27 at 02:15, Björn Harmen Gerth wrote:
> Hi,
> 
> as Christoph Fuenfzig wrote me, the actNode gets set.
> I tried it in my test program (getActNode) and it does
> work. Is that what you would call a "not-so-clean"
> solution?

admitted, it works, and given that, it will continue to work for quite a
while. In the long run (i.e. 2.0 and beyond), I would like to get away
from having to have a full scenegraph during the drawtree execution, or,
alternatively, having a read-only scenegraph. The latter would be nicer,
but is a little harder to do in the presence of lazy updates.

So the moral is: if you can, try to write drawPrimitves that don't need
the graph, if you can't, just do it (using getActNode() if possible, so
that the locations are easy to spot).

Thanks

        Dirk




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