Hallo!

Thank you very much to Gerrit. I was now able to build OpenSG without any
problems!

Kornelia

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerrit Voss
Sent: Thursday, September 02, 2004 1:35 PM
To: OpenSG Users
Subject: RE: [Opensg-users] Build OpenSG


Hi,

I updated the project files. As normally there is some delay between the dev
cvs and the public one I'll send an archive offline.
It builds the current CVS over here. If it does not at your site please let
me know. 

regards,
  gerrit

On Thu, 2004-09-02 at 17:13, Ganglbauer Kornelia wrote:
> Hy,
> 
> Thank you for the hint. Unfortunately it doesn't work in my case. When 
> I try to build the OSGWindowQT.lib I also get many unresolved symbols 
> while linking.
> 
> Kony
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of duong
> Sent: Thursday, September 02, 2004 10:15 AM
> To: [email protected]
> Subject: AW: [Opensg-users] Build OpenSG
> 
> Hi Kornelia,
> 
> i had the same problem with OpenSG, using .NET2003 and QT 3.2.2.
> I solve this problem with an unorthodox way.
> You need only to build the OSGWindowQT.lib, which cause the problems.
> Take the source from OSGWindowQTLib and the following libary from the 
> prebuild binary :
> - OSGBase.lib
> - OSGSystem.lib
> - OSGWindowWin32.lib
> and build it under your system.
> 
> It is a dirty solution but it works for me.
> 
> Khai Binh
> 
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Auftrag von 
> Ganglbauer Kornelia
> Gesendet: Donnerstag, 2. September 2004 09:39
> An: [email protected]
> Betreff: RE: [Opensg-users] Build OpenSG
> 
> 
> My problem is, that I need to use openSG with QT. I am near to despair 
> on that, but I have to make it work urgently for a project.
> I now try to get it run for three weeks and I have no more ideas. I 
> have tried to use the binary version of OpenSG but then I have got 
> some strange errors while using a OSGQGLManagedDesignerWidget.
> Now I have seen that my version of QT is 3.2.3 and the one you used 
> for the binarys is the 3.0. I don't know if this can make trouble but 
> because of this I thougt, it would be the best, to build OpenSG on my own.
> Is it possible that this problem with the versions makes it inpossible 
> for me to compile projects using OpenSG with QT?
> 
> Kony
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gerrit 
> Voss
> Sent: Thursday, September 02, 2004 9:17 AM
> To: OpenSG Users
> Subject: Re: [Opensg-users] Build OpenSG
> 
> 
> Hi,
> 
> the main problem is that we do not keep the CVS VSBuild up-to-date as 
> we do not have an automated way of doing so. Usually we update it for 
> the release versions. So the only immediate solution would be using 
> the prebuild binary version from 
> http://www.opensg.org/dailybuild_logs/index.EN.html
> Or is there a good reaon why you want to rebuild OpenSG from within 
> VisualStudio.NET ??
> 
> regards,
>   gerrit
> 
> 
> On Thu, 2004-09-02 at 15:00, Ganglbauer Kornelia wrote:
> > Hy!
> >
> >  I am a beginner with OpenSG and I really have big problems!! I want 
> > to build  openSG with VisualStudioNet2003. Compiling the Baselib 
> > works, but when I  want to build the Systemlib I get many link errors:
> >
> >  [I am using the german version of Visual Studio. So: unresolved 
> > external  symbol = nicht aufgelösges externes Symbol]
> >
> >  Bibliothek ".\..\lib\dbg/OSGSystem.lib" und Objekt 
> > ".\..\lib\dbg/OSGSystem.exp" wird erstellt  OSGSHLChunk.obj : error
> > LNK2001: Nichtaufgelöstes externes Symbol "private:
> >  static class osg::FieldContainerType osg::ShaderParameterBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunkBase.obj : error LNK2001: Nichtaufgelöstes externes 
> > Symbol
> >  "private: static class osg::FieldContainerType 
> > osg::ShaderParameterBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
osg::ShaderParameterBoolBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
osg::ShaderParameterIntBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
osg::ShaderParameterRealBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
> osg::ShaderParameterVec2fBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
> osg::ShaderParameterVec3fBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
> osg::ShaderParameterVec4fBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
> "private:
> >  static class osg::FieldContainerType
> osg::ShaderParameterMatrixBase::_type"
> >  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
> >
> >
> >  I don"t know what I should do to resolve the problem! I read about 
> > using a  .def File, but I don"t know how to create that and if that 
> > is the solution  for my problem. Please give me a hint!
> >
> >  Kony
> >
> >
> >
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> 
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