Hi,

I'm not sure, but if I take a look at the code for the WIN32Window I think implementing something similar with the help of wxWidgets GLCanvas would be a good solution. I've only done some steps to wxWidgets from MFC - but I like what I see.
So I think a wxWidgets based OpenSG window would be a cool contribution!!!

Regards,

Patrik
shailesh kumar wrote:

Hi

I wanted some information about how we can use OpenSG with WxWidgets . I am trying to load a scene in a passive window in a WxWidgets application . But I am not able to figure out how to manage the contexts here , because a passive window doesnot handle opengl context (things like where should I call scenemanager->redraw() ). It can be done easily with QT . If someone has done OpenSG with wxwidgets then can he give some direction .
Thanks
Shailesh

--
Patrik Müller

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