Hi there,
another good resource for all kinds of information about specific graphics hardware can be found at: http://www.delphi3d.net/hardware/index.php Their "full reports" are pretty well suited for comparing different platforms (e.g., ATI's 2048 vs. Nvidia's 4096 max. texture size). Best wishes, Matthias -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Stiller Gesendet: Montag, 13. September 2004 11:56 An: [email protected] Betreff: Re: [Opensg-users] Problem with textures On Monday 13 September 2004 09:42, Sandra Helsper wrote: > So how can I get the textures dimension limits of my card? int maxDimension; glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxDimension); You may want to take a look at msdn's help pages there are a few other interesting constants listed. Matthias ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 13. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 13. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
