hi all,
the project i am working is becoming more and more complex

So now i wanted to put you some more "open" questions about 
the way OpenSG works.
Basically i have two major questions, that i think will open lately more
sub-subjecs. Here we go:

1)how many rendering passes supports OpenSG? I mean like the good ole
multi-texturing tecnique that required two different renderings on the
same target with different alphas...

2)The rendering pipeline can be customized to satisfy some application
request? For example: i want my app to support dynamic shadows, for some
meshes, so i need to pilot the rendering cycle depending on the geometry
processed.

I hope i was able to explain myself. Anyway... Thx 4 the attention.

Bye, 
enrico



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