Hi developers.
I tested Cluster on wireless network.
When I ran both client and server on wireless network ( with the same AP,
11Mbps),
the OpenGL window appeared on the screen but it did not proceed anymore.
Both were freezed.
When I ran the server on wired network (100Mbps) and ran the client on
wireless network,
both of them worked well.
Finally, I ran the client on wired network and the server on wireless
network. However this
configuration did not work well. Actually it worked, but the frame rate was
too late. Sometimes
it worked even though the speed was very slow, and sometimes it failed and
the applications
were terminated automatically. (time-out ??)
I used the client and the server included in tutorials directory and my OS
is WindowXP.
Is there much data to be sent to the server ? If not, why 3rd
configuration worked poorly even
though 2nd configuration worked well ??
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