Hi developers. I tested Cluster on wireless network. When I ran both client and server on wireless network ( with the same AP, 11Mbps), the OpenGL window appeared on the screen but it did not proceed anymore.
Both were freezed.

When I ran the server on wired network (100Mbps) and ran the client on wireless network, both of them worked well. Finally, I ran the client on wired network and the server on wireless network. However this configuration did not work well. Actually it worked, but the frame rate was too late. Sometimes it worked even though the speed was very slow, and sometimes it failed and the applications

were terminated automatically. (time-out ??) I used the client and the server included in tutorials directory and my OS is WindowXP. Is there much data to be sent to the server ? If not, why 3rd configuration worked poorly even
though 2nd configuration worked well ??

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