Hi there, Although I got my things done in the past somehow, I'm still not sure about the "right way" to use OpenGL extensions within OpenSG.
What has to be done to exploit the functionality of different extensions? Are there any criteria if extensions are usable at all, as there are some like ARB_draw_buffers that might interfere with OpenSG's way of rendering etc. What do I have to keep in mind when using my application on another system which provides all extensions needed, but has some different OpenSG running (i.e. a different OSGGLEXT.h)? Thanks for some instructions or hints, Matthias ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
