Hi,
I´m using the ShadowMapViewport together with CG Shaders. The hadowMaps
and the shaders are working fine. I just have a problem to get the
shadow maps into the shader, because CG doesn´t support direct access to
the OpenGL states. Is there a possibility to pass the shadowMap produced
by the ShadowMapViewport to CG shader? The vertex Shader uses the ARBVP1
and the fragment shader can use any CG fragment profile from arbfp1 to FP30.
regards
Volker
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