Hi Daniele,

there is an example in OpenSG/Tutorials/18opengl_slave.cpp

The following should do the trick.

Andreas

mgr = new SimpleSceneManager;

mgr->setWindow(pwin );
mgr->setRoot  (scene);

ViewportPtr vp = pwin->getPort(0);
MatrixCameraPtr newcam = MatrixCamera::create();
beginEditCP(vp);
   vp->setCamera(newcam); // replace the cam
endEditCP(vp);

Hi all,

I want to use a custom matrix for projection. I'm using SimpleSceneManager and I
want to set a MatrixCamera with my matrix and pass it to SSM. How can I do
that?


thanks




Daniele


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