Hi Dirk,

> nobody's needed it yet, so we haven't implemented it. 

If feared this would be the answer ...

> The best way to do that would be to implement a StateChunk 
> for it. Given that both of those calls are core OpenGL, it 
> should be pretty simple to do that, the ClipPlaneChunk might 
> be a good example for it.

Thanks for the hint. I'll do my best and contribute it once it's done.

Jan


************************************
* Jan Meseth                       *
* Computer Graphics Group          *
* Institute of Computer Science II *
* University of Bonn               *
************************************



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