Hi Dirk, > nobody's needed it yet, so we haven't implemented it.
If feared this would be the answer ... > The best way to do that would be to implement a StateChunk > for it. Given that both of those calls are core OpenGL, it > should be pretty simple to do that, the ClipPlaneChunk might > be a good example for it. Thanks for the hint. I'll do my best and contribute it once it's done. Jan ************************************ * Jan Meseth * * Computer Graphics Group * * Institute of Computer Science II * * University of Bonn * ************************************ ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
