Hi Andreas

This morning I installed the new nVidia driver released friday and it
solved the problem.

Thanks for your help.

/Rasmus


On Sat, 2004-11-06 at 11:55, Andreas Zieringer wrote:
> Hi Rasmus,
> 
> did you load it on the machine where the server crashed? The scenefile 
> handler applies the default strip graphop to the scenegraph did you 
> disable it this could make a difference.
> 
> // This loads the file without any default GraphOp.
> SceneFileHandler::the().read(fileName, NULL);
> 
> Andreas
> 
> > Hi Andreas and Marcus
> > 
> > 
> > On Fri, 2004-11-05 at 09:46, Andreas Zieringer wrote:
> > 
> >>Hi Rasmus,
> >>
> >>can you try to write a osb file out just before the crash. Could also be 
> >>a problem with the opengl driver.
> > 
> > 
> > I think you're right. As Marcus suspected the crash point doesn't lie in
> > checkchannels. 
> > 
> > The server crashes in libGL, so it might be a driver problem :-( There's
> > no information about the crash other than "0x42355a64 in _nv000032gl ()
> > from /usr/lib/libGLcore.so.1". Is there any way to debug opengl?
> > 
> > I saved the scene just before the crash, and it loads perfectly in a
> > different app. Do you want a look at it for any reason, Andreas?
> > 
> > Thanks
> > 
> > /Rasmus
> > 
> > 
> > 
> > 
> >>Andreas
> >>
> >>
> >>>Hi
> >>>
> >>>I'm creating a freehand drawing app for a CAVE. So I produce tubes as
> >>>lines. As of now I only create one geometry core.
> >>>
> >>>I have encountered a strange problem. When I create the tubes as indexed
> >>>geometry the app crashes when the index count is somewhere between 2500
> >>>and 2800. However, when I create the tubes by brute force and adding one
> >>>vertex for each index (i.e. no shared vertices) the app doesn't crash.
> >>>
> >>>BTW: I use Multicast and the crash is in
> >>>GroupMCastConnection::checkChannels() (this call:
> >>>_sockets[index].send(&buffer,1);) I haven't tried StreamSock yet to see
> >>>if the problem exists there as well.
> >>>
> >>>Does anyone have an idea why I'm not allowed to be economic with my
> >>>vertices?
> >>>
> >>>I hope you can help me and tell me what I did wrong ;-)
> >>>
> >>>
> >>>/Rasmus
> >>>
> >>
> >>
> >>
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-- 
Rasmus Agerholm

Research Assistant
VR Media Lab            (+45) 9635 8792
Niels Jernes Vej 14
DK-9220 Aalborg

Phone: (+45) 9635 8784
Fax:   (+45) 9815 2444

http://www.vrmedialab.dk/~rasta




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