Hi Jim,

can you give me a simple source example, how to use FTGLText? Couldn't
find any documentation. Would be great help. Thank you.

Flo


-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von James
Pari
Gesendet: Mittwoch, 10. November 2004 03:12
An: [email protected]
Betreff: Re: [Opensg-users] add text into scene


Florian,

I have been using the FTGLText for a few months now and find that it
works really well.  It isn't complete as Dirk mentioned but most of the
things that it doesn't directly support you can workaround (for the most
part).

--Jim


----- Original Message ----- 
From: "Dirk Reiners" <[EMAIL PROTECTED]>
To: "users" <[email protected]>
Sent: Tuesday, November 09, 2004 11:00 AM
Subject: Re: [Opensg-users] add text into scene


>
> Hi Florian,
>
> On Tue, 2004-11-09 at 09:20, Florian Keclik wrote:
> > Hi,
> >
> > i am trying to add text to the scene. I found the following thread
> > in the mailing list about this theme.
> >
http://sourceforge.net/mailarchive/forum.php?thread_id=1891271&forum_id=
2633
> >
> > Is the text NodeCore you mentioned allready finished? or will it be
> > finished in the next time (this year)? or should i better not wait 
> > and try it the way described in testTextRender.cpp?
>
> there still is no full-fledged Text node yet, but there is something
> significantly simpler than the testTextRender.cpp approach.
>
> In Source/Contrib/FTGLText is a text rendering node that is based on
> the FTGL OpenGL text rendering library (and a little patch for that 
> library). It's not perfect (some text rendering modes don't work for 
> reasons that I haven't quite figured out), but it gives you easy to 
> use text in a NodeCore.
>
> So if you're willing to patch and use that additional library you can
> use that instead.
>
> Hope it helps
>
> Dirk
>
>
>
>
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