Hi Wonwoo,
On Thu, 2004-11-11 at 00:49, 이 원우 wrote:
> Hello.
> I encountered one problem of removing the border of window.
>
> It is possible to execute the application in full screen mode by calling
> glutFullScreen(), but I cannot call the function in current situation.
>
> I have two monitors on a video adapter and what I want to do is :
>
> First, I'd like to run two cluster server on a computer
> Next executing the servers. One is on the first display, (0,0) -
> (1280x1024), and the other is on the second (1280,0)-(2560,1024).
>
> When I run servers in full screen mode (not use -w option) in both
> servers, both of them are displyed on the first display.
>
> So, I think I can solve this problem if I remove the border of OpenGL
> windows and placing two windows at (0,0) and (1280,0).
>
> How could I remove the border of the OpenGL window in OpenSG cluster ?
as Andreas already said, in general it's a much better idea to use a
single Window per graphics card and split it using Viewports. The main
reason is that switching between OpenGL contexts (which is what Windows
are) is a pretty expensive operation, so you want to avoid it if
possible.
Dirk
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