Hi,
you can use OSG::cloneTree() this duplicates the tree but shares all cores.
Andreas
NodePtr clone = OSG::cloneTree(node);
Hi,
I have a scene graph that I would like to render several times per
frame. Between each rendering I'd like to change the main
ComponentTransform node of the scene to change the place of the
rendering, in order to have the same duplicated graph several times per
frame. I could duplicate the entire graph several times to render each
but it may be useless and expensive.
Is it possible? And how :-) ?
Thanks a lot for your answers,
Jean-Daniel
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