Hi,

I am using the experimental shaderchunk (SHLchunk). My scene is mainly
composed of one big VRML with a lot of objects in it. Each one has a
different texture. It works fine without shaders. I want to apply the same
shaders to all the objects from my VRML.
Do I have to create as many shaderchunks as objects (one for each
geometryPtr)?
How can I set the uniform paramater of my textures?

Some enlightment about that would be a great help,
Thanks,

Jerome




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