Hi, I am using the experimental shaderchunk (SHLchunk). My scene is mainly composed of one big VRML with a lot of objects in it. Each one has a different texture. It works fine without shaders. I want to apply the same shaders to all the objects from my VRML. Do I have to create as many shaderchunks as objects (one for each geometryPtr)? How can I set the uniform paramater of my textures?
Some enlightment about that would be a great help, Thanks, Jerome ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
