Andreas Zieringer wrote:
looks ok but
// core of the cg_node
if (rebuild == false)
_cgMatGroup = MaterialGroup::create();
...
where do you set the new core?
something like
beginEditCP(materialgroupnode);
materialgroupnode->setCore(_cgMatGroup);
endEditCP(materialgroupnode);
I set the core once in another function of my class, which creates the
scenegraph-topology:
[...]
NodePtr cgNode = Node::create();
createMaterial(par, false);
beginEditCP(cgNode, Node::CoreFieldMask);
{
cgNode->setCore(_cgMatGroup);
}
endEditCP(cgNode, Node::CoreFieldMask);
[...]
The MaterialGroup (_cgMatGroup) is a member of this class. Do I have
to re-set the core, even if I just change the material inside this core?
Thanks for your help,
Timo
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