Hi Michael,

there is no global switch but for a fast hack you could add

glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);

to your render loop. The right way would be to add a PolygonChunk to all materials in your scene.

Andreas

Hello,

I'd like to activate Back Face Culling for visualization of all of my objects (VRML loaded), but I don't know how. Is there a function to do this ? Is it necessary to use a basic OpenGL glEnable function ?

Thanks in advance,
Michael


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