Hi Michael,
there is no global switch but for a fast hack you could add
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
to your render loop. The right way would be to add a PolygonChunk to all
materials in your scene.
Andreas
Hello,
I'd like to activate Back Face Culling for visualization of all of my
objects (VRML loaded), but I don't know how.
Is there a function to do this ? Is it necessary to use a basic OpenGL
glEnable function ?
Thanks in advance,
Michael
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