Hi Kornelia,

On Thu, 2005-02-17 at 09:52, Kornelia Ganglbauer wrote:
> Hallo!
> 
> I want to insert some .osb objects in my scene (for example a cube). They
> are created with 3d max studio and then converted to *.osb. 
> I know that the object has the with and length of 5 cm, which is specified
> in 3d studio.
>  
> My problem is now, that this length(5cm) of the object does not fit to the
> length that the object then has in the coordinate system of OpenSG. There
> the object is not 5 units long. 
> 
> That is why I want to know what kind of internal unit length OpenSG has?

OpenSG by default doesn't do anything to the loaded data. There is no
internal units for anything (as most model formats don't have units
either, at least none that are actually used).

So either your export from Max changes sizes (try to convert the osb to
osg and look at the coordinates), or somewhere in your program there is
a transformation on top of the loaded model.

BTW, how did you export from Max to .osb? Did somebody write something I
missed? ;)

Yours

        Dirk




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