Hi Michael,
you can create your own Chunk and add the glColorMask call to the
activate, changeFrom and deactivate methods.
Andreas
Hello,
I want to use the following lines in my application :
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
//here I draw an object
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
(Thus, I draw an object only in the Depth buffer)
My problem is the following :
My Opensg application is a client/server (two servers and one client), I
would like to know where I could insert this codes lines ?
How I can inform the servers that they must draw an objet only in the
Depth Buffer ?
Thanks in advance,
Michael
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Andreas Zieringer [EMAIL PROTECTED]
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Fraunhoferstr. 5 fax +49 (0)6151 155 196
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