Hi Lars,
On Wed, 2005-03-09 at 11:45 +0100, Lars Hillebrand wrote:
> Hello
>
> I want to render to a texture (color and depth) and access this textures
> in a shader. Is there any support in OpenSG for rendering to a texture,
> like PBuffers or so?
not directly, no. I know some people have used an external PBuffer
wrapper lib successfully, maybe they can provide an example.
Now that the EXT_fbo extension is finally appearing in drivers we can
look into integrating that, but it hasn't happened yet.
Yours
Dirk
--
Dirk Reiners <[EMAIL PROTECTED]>
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