Hi,
I'm trying to have colors per vertex using transparent colors, I did
manage to set correctly the colors in the colorset while searching in
the mailing-list :
/*
push_back on the Property works with the generic type. To use the
specific type you need to go to the field:
colors->getFieldPtr()->push_back(Color4f(x/l, y/l, z/l, 1));
Hope it helps
Dirk
*/
However, my geooetry doesn't come up transparent at all. While looking
through the scene graph with help of the Qt interface I can see that my
geometry NodeCore was given a SimpleMaterial with transparency set to
0.0 . What is the best way to give a hint OpenSG that a per vertex color
geometry is transparent ?
regards,
Mathieu
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