Thank You Very Much for your reply. I also with some time got the
particles to work with 3d textures. The problem had to do with setting
the texture filters properly, that is with default values all
particles had the same appearance. With Min: GL_NEAREST  or GL_LINEAR
everything worked properly. My group and I really appreciate your time
spent answering our question.

Also thanks for sharing your modified version of
testParticlesRenderMotion. I modified testParticlesRenderAction. Those
test* files are very, very useful.

Sincerly,

Michael A. Penick


On Thu, 24 Mar 2005 09:28:42 -0600, Dirk Reiners <[EMAIL PROTECTED]> wrote:
> 
>         Hi Mike,
> 
> On Sun, 2005-03-20 at 16:58 -0800, mike penick wrote:
> > I'm a UNR student working on a senior project.
> >
> > Question:
> >
> > Are there any good resources for using 3d textures in OpenSG?
> > (especially when used with the Particles Drawable) A link to some
> > source code would be excellent.
> >
> > Purpose:
> >
> > I'm trying to use the TextureZ facility in the Particles NodeCore to
> > display different textures on different particles. Does this have to
> > be enabled somehow or just not work yet? I think I might be missing
> > some aspect of enabling 3d textures or something along those line.
> 
> Nope, seems to work just fine. I modified testParticlesRenderMotion to
> use a 3D texture (see attachment), and that looks good.
> 
> Which problems do you see?
> 
>         Dirk
> 
> --
> -- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED]
> -- The OpenSG Open Source Scenegraph:            http://www.opensg.org
> -- Announcements:   http://lists.sf.net/lists/listinfo/opensg-announce
> 
> 
>


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