Hi,

Selon Dirk Reiners <[EMAIL PROTECTED]>:

>
>       Hi Jonathan,
>
> On Fri, 2005-04-01 at 10:50 -0500, Jonathan Bard wrote:
> > Hi Dirk,
> >
> > thanks for not having let me down, I was getting a bit desperate. But your
> last
> > mail gave me the solution. It's so stupid, you're gonna be deceived... It's
> > just that I was creating a way too big 3D image, as I didn't understand the
> > fact that you don't have to provide a power-of-two-sized square image (well
> > here, it's a cube image...), but just a power-of-two-sized image. I didn't
> > realized that 512*512*512 makes a 134 MB image that, I presume, OpenSG
> tries to
> > load into the graphic card. For the most recent graphic cards, maybe that's
> ok
> > but apparently not for mine.
>
> Hm, weird. If the texture definition didn't work you should have gotten
> an error message from the system. Ah, only if you were using the debug
> versions of the libs, the opt libs don't check for OpenGL errors. Did
> you use the debug or opt-libs?

Hm, weird too, because I was using the debug libs... Maybe there's a bug in
OpenSG after all ;)

>
> > Anyway that was such a loss of space. Now with
> > 512*64*32, it makes a 1 MB image that the graphic card loads perfectly
> well.
> > And it works, I can display the content of this texture with a sampler3D in
> my
> > shader, at last!
>
> Sounds good!
>
> > You can be relieved, it's not a bug in OpenSG. Now, I hope you won't see me
> too
> > soon in this mailing list ;)
>
> We like success stories, too, so don't hold back. ;)

Ok, my project ends in 3 weeks. Given the amount of work that is left, if I make
it, you'll have a true success story by this time!

See you soon!

Jo

>
> Yours
>
>       Dirk
>
> --
> -- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED]
> -- The OpenSG Open Source Scenegraph:            http://www.opensg.org
> -- Join the list at    http://lists.sf.net/lists/listinfo/opensg-users
>
>
>
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