hi OpenSG users, i am trying to make a little order in my application (the code is getting a bit confused, in time). One thing i noticed is that i am still reducing my textures from 16 bit to 8 offline. This was due the fact that when i first wrote the app, OpenSG still did not support the 16 float format. Now i'd like to load the textures in their native format and then process them during the rendering cycle via some appropriate GLSL shaders. My problem in: the skybox does not seem to use any geo node, so i can't see how can i attach a shader to it... It would be pointless to have half the app loaded with 16 bit textures and the other half using the old code... any clue?
thanks as usual, enrico ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
