Achso!

> > as rarely as possible. Sorting the visible objects
> by
> > state is the main way to do that."

The term 'sorting' is therefore not in the sense of a
strict weak ordering, objects are only compared for
equality.

What about the paper?

Björn

 --- Andreas Zieringer <[EMAIL PROTECTED]> schrieb: 
> Hi Björn,
> No that's correct. If you have duplicated materials
> you can't eliminate 
> these in the render action. Ok you could do this but
> this would be 
> really slow. For example take a material with a
> texture you need to 
> compare each texture pixel ... The render action
> just eliminates the 
> state switches beetween the same material instance.
> You should optimize 
> your scene before with the GraphOp's to get rid of
> the duplicated materials.  



        

        
                
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