Achso!
> > as rarely as possible. Sorting the visible objects
> by
> > state is the main way to do that."
The term 'sorting' is therefore not in the sense of a
strict weak ordering, objects are only compared for
equality.
What about the paper?
Björn
--- Andreas Zieringer <[EMAIL PROTECTED]> schrieb:
> Hi Björn,
> No that's correct. If you have duplicated materials
> you can't eliminate
> these in the render action. Ok you could do this but
> this would be
> really slow. For example take a material with a
> texture you need to
> compare each texture pixel ... The render action
> just eliminates the
> state switches beetween the same material instance.
> You should optimize
> your scene before with the GraphOp's to get rid of
> the duplicated materials.
___________________________________________________________
Gesendet von Yahoo! Mail - Jetzt mit 250MB Speicher kostenlos - Hier anmelden:
http://mail.yahoo.de
-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users