>From the tutorial and example programs, it appears there are two ways
to assign materials in OpenSG:  either assign them to each individual
Geometry node or make a Node with a MaterialGroup core.  Assigning
materials to every Geometry node seems a bit cumbersome to me.  I'm
told the MaterialGroup core is dangerous because it overrides
materials beneath it on the graph.  Please correct me if any of this
is wrong.

When I speak of materials, I'm not just talking about traditional
OpenGL material properties but also textures and shaders.  I believe
this is the same way OpenSG thinks about materials.

Anyway, I'm accustomed to the model used in other scenegraphs where
you can assign individual material properties (not just complete
materials) to any node, and those properties affect all nodes beneath
them.  So the material properties closest to the geometry leaf nodes
are the ones used, unless some override method is in use.  I always
found this method of assigning materials very easy to use, so I was
wondering if there is a similar method in OpenSG that I just don't
know about or if there is a plan to make one.
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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