The GeForce 4 does not support the GL Shading Language, so the warning
is valid and correct in itself.
And since it seems that per-pixel-lighting for the terrain node is
implemented via GLSL (which isn't strictly necessary, but a lot easier
than doing something that looks good and still works on GF4-class
hardware), you'll simply have to do without the fancy graphics.
/Marcus
Aitor Moreno wrote:
Updating....
The problem is with the terrain->setPerPixelLighting (false);
If the argument is false, it works fine... but with the true argument,
the WARNING outputs.
Bye.
On 4/25/05, *Aitor Moreno* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
I don't really know how I get solved, but It works now. (I rechecked
the CVS and more things)
The testTiledTerrain works ok, but the testTerrain outputs
continually the text:
WARNING: OpenGL Shading Language is not supported, couldn't find
extension 'GL_ARB_shading_language_100'!
I have GForce 4 with the latest drivers... is this normal?
Thanks!
--
Aitor Moreno
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
--
Aitor Moreno
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
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