The GeForce 4 does not support the GL Shading Language, so the warning is valid and correct in itself.

And since it seems that per-pixel-lighting for the terrain node is implemented via GLSL (which isn't strictly necessary, but a lot easier than doing something that looks good and still works on GF4-class hardware), you'll simply have to do without the fancy graphics.

/Marcus

Aitor Moreno wrote:
Updating....

The problem is with the terrain->setPerPixelLighting (false);

If the argument is false, it works fine... but with the true argument, the WARNING outputs.

Bye.

On 4/25/05, *Aitor Moreno* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:


    I don't really know how I get solved, but It works now. (I rechecked
    the CVS and more things)

    The testTiledTerrain works ok, but the testTerrain outputs
    continually the text:

    WARNING: OpenGL Shading Language is not supported, couldn't find
    extension 'GL_ARB_shading_language_100'!

    I have GForce 4 with the latest drivers... is this normal?

    Thanks!

-- Aitor Moreno
       [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>


--
Aitor Moreno
   [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>



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