Hi,
as far as I know, there are still two versions of the VRMLLoader...
And for one of them there exists a modification to handle
PositionInterpolator,
OrientationInterpolator, and Sound.
What about integrating this into the CVS version VRMLLoader? Would this
cause major problems in core development?
Ok, PROTO are difficult and SCRIPT are (more) difficult to support at
library level.
Just my two cents,
Christoph
Johannes Behr wrote:
Hi,
I just got a example from the MolScript page
(ras_gdp_gz.wrl) and while looking at the file
there are a lot stuff (e.g. Proto-declarations,
Routes, Text, ...) which the OpenSG-VRML loader
alone can not handle:
(Proto)Ball: 79
(Proto)Cyl: 5
(Proto)Label: 8
(Proto)Stick: 76
FontStyle: 9
Text: 9
Billboard: 9
Collision: 1
Transform: 181
Coordinate3D: 28
Cylinder: 6
Extrusion: 77
Group: 1
IndexedFaceSet: 23
IndexedLineSet: 10
Appearance: 205
Material: 205
NavigationInfo: 1
Shape: 205
Sphere: 80
Viewpoint: 4
WorldInfo: 1
ProtoDeclaration: 4
----------------------------------
Nodes: 1227
Routes: 2546
Sorry, but you have to use a system which supports
quite a lot of the full VRML/X3D spec.
Regards,
Johannes
On Tue, 2005-04-26 at 14:36 +0200, Khai Binh Duong wrote:
Problem found!
All of these VRML files are generated with MolScript.
I deleted some tags and now the model is correct displayed.
The problem is not solved, but I see that the VRMLLoader is
not able to handle scripts in the VRML files.
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