Hi,
Hi Marc,
On Wed, 2005-04-27 at 09:50 +0200, marc wrote:
Hi,
I think I have a simple question:
I have some textures. Now I will that they are presented for all nodes
to use in the actual aplication, instatiate by name. I think a way to do
that is to put the textures in a GroupNode, and then put it in the
scenegraph to send around. For not rendering I will set:
...
Did I need a geometry represention for to hold the texture, or will the
GroupNode enough so that I can put it into the scenegraph:
No, the MaterialGroup is fine.
Can someone help, if this is a good way for to do that? I haven't
implemented it right now, so I can not say if it works?
I don't see a reason why it wouldn't work. I think Andreas does
something similar in Vred.
Dirk
Yes kind of I wrote a extra MaterialPool node which holds a list of
materials. With this I can store unreferenced materials in a osb file
and also drag and drop materials around without thinking about the
reference counting. If there is some interest I can check this into cvs.
Andreas
--
Andreas Zieringer [EMAIL PROTECTED]
Fraunhofer IGD - A4 phone +49 (0)6151 155 289
Fraunhoferstr. 5 fax +49 (0)6151 155 196
D-64283 Darmstadt www.igd.fhg.de/www/igd-a4
-------------------------------------------------------
SF.Net email is sponsored by: Tell us your software development plans!
Take this survey and enter to win a one-year sub to SourceForge.net
Plus IDC's 2005 look-ahead and a copy of this survey
Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users