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Date: Thu, 12 May 2005 20:24:24 -0700
From: [EMAIL PROTECTED]
Subject: Opensg-users digest, Vol 1 #1045 - 9 msgs
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Today's Topics:
1. Two questions on NURBS (Christian Lessig)
2. Re: Commit Digest (Marcus Lindblom)
3. Re: Screenshot! (Marcus Lindblom)
4. Problems with *.wrl- export (=?iso-8859-1?Q? Andreas=20Br=FCning ?=)
5. Re: Problems with *.wrl- export (Andreas Zieringer)
6. Re: Problems with *.wrl- export (=?iso-8859-1?Q? Andreas=20Br=FCning ?=)
7. www.opensg.org back (Dirk Reiners)
8. Re: Shallowcopy & referencecounting (Marcus Lindblom)
9. Re: Two questions on NURBS (Akos Balazs)
--__--__--
Message: 1
Date: Thu, 12 May 2005 09:01:10 +0200
From: Christian Lessig <[EMAIL PROTECTED]>
To: [email protected]
Subject: [Opensg-users] Two questions on NURBS
Reply-To: [email protected]
Hi,
two questions on the Surface rendering node:
Are NURBS available now or still only NUBS?
Trimming curves are Splines?
Thanks,
Christian
--__--__--
Message: 2
Date: Thu, 12 May 2005 09:59:33 +0200
From: Marcus Lindblom <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Commit Digest
Reply-To: [email protected]
Dirk Reiners wrote:
> Hi folks,
>
[snip]
>
> Tell me what you think
Great idea!
/Marcus
--__--__--
Message: 3
Date: Thu, 12 May 2005 10:01:29 +0200
From: Marcus Lindblom <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Screenshot!
Reply-To: [email protected]
Dirk Reiners wrote:
> Hi Marcus,
>
> On Tue, 2005-05-10 at 17:02 +0200, Marcus Lindblom wrote:
>
>>Here's a shot of my shader in action: http://yar.nu/macke/screenshot.png
>
> hey, that looks pretty neat! Is this for a specific project or just for
> fun?
It's a specific (commercial) project, but I can't go into more details
than that currently. After release there will be more info of course
(and I'm lobbying for some support/donation to OpenSG as well, if the
project is successful).
/Marcus
--__--__--
Message: 4
Date: Thu, 12 May 2005 11:33:44 +0200
From: =?iso-8859-1?Q?"Andreas=20Br=FCning"?= <[EMAIL PROTECTED]>
To: [email protected]
Organization: http://freemail.web.de/
Subject: [Opensg-users] Problems with *.wrl- export
Reply-To: [email protected]
<html><body bgcolor=3D'#ffffff' style=3D'font-size:9pt; font-family:Verdana; f=
ont-family: Verdana' ><P>Hallo,</P><P> </P><P>I want to save my geome=
try in a *.wrl- file. I put the geometry in a node (n) and use:</P><P>&nbs=
p;</P><FONT size=3D2><P>SceneFileHandler::the().write(n, "test.wrl");</P><P>=
</P><P>It doesn`t work. During the writing, its stops with:"segmenta=
tion fault at address 0x0000000". If I only save the Points it doesn=B4t wor=
k and if i want to save the normals too, the PC writes all points and only=
some normals. With indizies it=B4s the same. But it works, when i save=
the scene in a *.bin file. Can you tell me, where is the mistake=3F I only =
want to save the geometry with a lot of triangles, without any material, t=
ransformation, light... . </P><P> </P><P>Thanks </P><P>Andreas</=
P></FONT><br><br><table cellpadding=3D"0" cellspacing=3D"0"
border=3D"0"><tr><td=
bgcolor=3D"#000000"><img src=3D"http://img.web.de/p.gif" width=3D"1"
height=3D"1"=
border=3D"0" alt=3D"" /></td></tr><tr><td style=3D"font-family:verdana;
font-si=
ze:12px; line-height:17px;">Verschicken Sie romantische, coole und witzige=
Bilder per SMS! <br>Jetzt bei WEB.DE FreeMail: <A HREF=3D"http:/=
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d></tr></table></body></html>
--__--__--
Message: 5
Date: Thu, 12 May 2005 12:46:49 +0200
From: Andreas Zieringer <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Problems with *.wrl- export
Reply-To: [email protected]
Hi Andreas,
did you apply a material to your Geometry core? There was a bug in the
wrl writer (already fixed in the current cvs version) were it crashed on
geometry nodes without a material.
Andreas
> Hallo,
>
>
>
> I want to save my geometry in a *.wrl- file. I put the geometry in a
> node (n) and use:
>
>
>
> SceneFileHandler::the().write(n, "test.wrl");
>
>
>
> It doesn`t work. During the writing, its stops with:"segmentation fault
> at address 0x0000000". If I only save the Points it doesn´t work and if
> i want to save the normals too, the PC writes all points and only some
> normals. With indizies it´s the same. But it works, when i save the
> scene in a *.bin file. Can you tell me, where is the mistake? I only
> want to save the geometry with a lot of triangles, without any material,
> transformation, light... .
>
>
>
> Thanks
>
> Andreas
>
>
>
> Verschicken Sie romantische, coole und witzige Bilder per SMS!
> Jetzt bei WEB.DE FreeMail: *http://f.web.de/?mc=021193*
>
> ------------------------------------------------------- This SF.Net
> email is sponsored by Oracle Space Sweepstakes Want to be the first
> software developer in space? Enter now for the Oracle Space Sweepstakes!
> http://ads.osdn.com/?ad_ids93&alloc_id281&op=click
> _______________________________________________ Opensg-users mailing
> list [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
--__--__--
Message: 6
Date: Thu, 12 May 2005 13:30:21 +0200
From: =?iso-8859-1?Q?"Andreas=20Br=FCning"?= <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Problems with *.wrl- export
Organization: http://freemail.web.de/
Reply-To: [email protected]
<html><body bgcolor=3D'#ffffff' style=3D'font-size:9pt; font-family:Verdana; f=
ont-family: Verdana' ><P>Hi</P><P> </P><P>That's intressting! I don't=
have any material in my geometry. Only the polygons and normals. Maybe th=
is is the mistake. I will check this. </P><P> </P><P>Thanks</P><P>&nb=
sp;</P><P>[email protected] schrieb am 12.05.05 12:48:34:=
<BR><BR>Hi Andreas,<BR><BR>did you apply a material to your Geometry core=3F=
There was a bug in the <BR>wrl writer (already fixed in the current cvs v=
ersion) were it crashed on <BR>geometry nodes without a material.<BR><BR>A=
ndreas<BR><BR>> Hallo,<BR>> <BR>> <BR>> <BR>> I want to sav=
e my geometry in a *.wrl- file. I put the geometry in a <BR>> node (n) =
and use:<BR>> <BR>> <BR>> <BR>> SceneFileHandler::the().write(=
n, "test.wrl");<BR>> <BR>> <BR>> <BR>> It doesn`t work. During=
the writing, its stops with:"segmentation fault <BR>> at address 0x000=
0000". If I only save the Points it doesn=B4t work and if <BR>> i want to=
save the normals too, the PC writes all points and only some <BR>> nor=
mals. With indizies it=B4s the same. But it works, when i save the <BR>> =
scene in a *.bin file. Can you tell me, where is the mistake=3F I only <BR>&=
gt; want to save the geometry with a lot of triangles, without any materia=
l, <BR>> transformation, light... . <BR>> <BR>> <BR>> <BR>>=
Thanks<BR>> <BR>> Andreas<BR>> <BR>> <BR>> <BR>> Versch=
icken Sie romantische, coole und witzige Bilder per SMS! <BR>> Jetzt be=
i WEB.DE FreeMail: *http://f.web.de/=3Fmc=3D021193* <BR>> <BR>> --------=
----------------------------------------------- This SF.Net <BR>> email=
is sponsored by Oracle Space Sweepstakes Want to be the first <BR>> so=
ftware developer in space=3F Enter now for the Oracle Space Sweepstakes! <BR=
>> http://ads.osdn.com/=3Fad=5Fids93&alloc=5Fid=16281&op=3Dclick
><BR>>=
=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F
Opensg-users mailing <BR>=
> list [email protected] <BR>> https://lists.source=
forge.net/lists/listinfo/opensg-users<BR><BR><BR><BR>---------------------=
----------------------------------<BR>This SF.Net email is sponsored by Or=
acle Space Sweepstakes<BR>Want to be the first software developer in space=
=3F<BR>Enter now for the Oracle Space Sweepstakes!<BR>http://ads.osdn.com/=3Fa=
d=5Fid=3D7393&alloc=5Fid=3D16281&op=3Dclick<BR>=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=
=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F=5F<BR>Opensg-users mailing
list<BR>[EMAIL PROTECTED]
ceforge.net<BR>https://lists.sourceforge.net/lists/listinfo/opensg-users<B=
R><BR></P><br><br><table cellpadding=3D"0" cellspacing=3D"0"
border=3D"0"><tr><t=
d bgcolor=3D"#000000"><img src=3D"http://img.web.de/p.gif" width=3D"1"
height=3D"1=
" border=3D"0" alt=3D"" /></td></tr><tr><td style=3D"font-family:verdana;
font-s=
ize:12px; line-height:17px;">Mit WEB.DE FreePhone mit hoechster Qualitaet =
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</td></tr></table></body></html>
--__--__--
Message: 7
From: Dirk Reiners <[EMAIL PROTECTED]>
To: users <[email protected]>
Date: Thu, 12 May 2005 09:07:13 -0500
Subject: [Opensg-users] www.opensg.org back
Reply-To: [email protected]
Hi folks,
www.opensg.org is back. It still might take a day or two before the
dailybuilds are back, too (we had to change some security options and
need to change the dailybuild scripts).
Dirk
--
-- Dirk Reiners OpenSG Forum [EMAIL PROTECTED]
-- The OpenSG Open Source Scenegraph: http://www.opensg.org
-- Join the list at http://lists.sf.net/lists/listinfo/opensg-users
--__--__--
Message: 8
Date: Thu, 12 May 2005 19:13:51 +0200
From: Marcus Lindblom <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Shallowcopy & referencecounting
Reply-To: [email protected]
Sorry for bouncing this, but I'm getting some crashes which might be
vaguely related to this (in TextureChunk's destructor).
How are FCPtr's references handled when stored in Fields in general?
/Marcus
Marcus Lindblom wrote:
> Hi all,
>
> I'm a bit bewildered by the behaviour of shallowcopy(), as it does not
> seem to update reference counts of fields holding field containers.
>
> More specifically, I'm doing something like this: (in order to preserve
> filter & wrap fields I figured I'd make a copy of the field).
>
> TextureChunkPtr tc = [node->core->material->chunk];
> TextureChunkPtr tc2 = TextureChunkPtr::dcast(tc->shallowCopy());
> tc2->setImage(newImage); // subrefs (ok) & dellocates (!?!)
> // add as new texture to material
> material->addchunk(tc2, tc->getslot() + 1);
>
> I suppose I could inc the reference count for all the fcptr-fields when
> doing such copies... if that is the right way to do stuff. Just feels
> like too much error-prone user-work here.
>
> Mayhap it's just shallowCopy() I shouldn't use, but something else?
>
> Best regards,
> /Marcus
>
>
> -------------------------------------------------------
> This SF.Net email is sponsored by Oracle Space Sweepstakes
> Want to be the first software developer in space?
> Enter now for the Oracle Space Sweepstakes!
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> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
>
--__--__--
Message: 9
Date: Thu, 12 May 2005 23:14:05 +0200 (CEST)
From: Akos Balazs <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [Opensg-users] Two questions on NURBS
Reply-To: [email protected]
Hi Christian,
On Thu, 12 May 2005, Christian Lessig wrote:
> two questions on the Surface rendering node:
> Are NURBS available now or still only NUBS?
Still only polynomial, sorry. There's been some work on the rational
support but it's not ready yet...
> Trimming curves are Splines?
Polynomial B-Splines, yes. I haven't actually seen a model that had
rational trimming curves yet. If anyone has such a model, that'd be
welcomed for testing purposes. :)
Yours,
Akos
--__--__--
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