Hi Terry,

On Mon, 2005-05-16 at 13:51 -0500, Terry Welsh wrote:
> Made a little more progress on this problem.  Although I am still
> stumped.  I'm using Mark Harris's RenderTexture class.  In the
> RenderTexture initialization, glBindTexture is called with the target
> GL_TEXTURE_RECTANGLE_NV.  By commenting out chunks of code, I have
> found that this call causes OpenSG starts throwing out warning
> messages during the render loop.  No OpenGL error appears in the
> RenderTexture code, but they do appear later in OpenSG.  Has anyone
> else run into this?
> 
> I see that OpenSG doesn't use the GL_TEXTURE_RECTANGLE_NV token at
> all, so I wouldn't think it would care about any of this.

have you tried adding glGetError() before you call OpenSG to see whether
the error happens before OpenSG gets involved? If yes, do you have a
short example that I could take a look at?

Thanks
        
        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
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