OpenSG Commit Digest for 2005/05/23
                    ===================================

======= Since the last digest [EMAIL PROTECTED] committed
in Source/Base/Base Source/System/Image:
  added new fixWinNetworkPath function.

in Source/Base/Base:
  added stream functions for 64bit int's with vc6.0 stl, thanks to Chad for the 
code.

  fixed subPathList didn't remove anything.

  read/writes now a bool always as one byte cause of a conflict with Mac OSX 
(bool is four bytes long) thanks to Patrick Hartling for the hint.

  std stream doesn't support 64 bit int's on windows

in Source/Experimental/QTWidgets:
  removed quotes for string type fields.

in Source/System/Image:
  added image type autodetection.

  added workaround for network paths on windows.

in Tools/runGraphOp:
  replaced setDefaultGraphOp.


======= Since the last digest [EMAIL PROTECTED] committed
in Source/System/GraphOp Source/System/GraphOp:
  Added a MakeTransparent GraphOp

in Tools/osgBench Tools/osgBench:
  Added the ability to run GraphOps on scenes from osgBench.

in Tools/runGraphOp:
  Changed the GraphOpFactory to automatically register the GraphOps.

  Comment out GeoType and MakeTransparent because they aren't checked in yet.


======= Since the last digest [EMAIL PROTECTED] committed
in Tools/osgBench:
  Initial version of an OpenSG benchmarking framework. Very simple Python 
wrappers
  and a little bit of animation is all it does right now, but it's a start
  to get things going.


======= Since the last digest [EMAIL PROTECTED] committed
in Source/System/Text:
  Changed the background color from black to blue to be able to check if the 
intensity texture is working correctly

  Fixed a crash when using fonts that contain polygons with less than three 
vertices


======= Since the last digest [EMAIL PROTECTED] committed
in Source/Base/Base:
  texture_float added

in Source/System/State Source/System/State:
  converted non working test to vertex displacement mapping example

in Source/System/State:
  Token from OSGGLEXT used


That's it for today!
-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
-- Join the list at    http://lists.sf.net/lists/listinfo/opensg-users



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