Hi zhujiejie,
the easiest way doing this right now is to copy the 3ds loader in your
own lib and add the modification. We are going to add some interpolation
nodes for the wrl animation stuff. Perhaps it is possible to use this
nodes also for the 3ds loader. But this will be added in the 2.0 release
not right now.
Andreas
Hi,
I am loading the 3ds model with animation.
How can I reuse the keyframe data read by the loader?
I read some information that OpenSG doesn't support animation. But,
anyhow, the keyframe data has been read,so is it possible that I can get
the keyframe data and write my own key animation module?
Thanks.
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