I have an app with SHLChunks that appear to compile their shaders
*after* the geometry they're on comes into view.  Is there any way to
ensure that OpenGL stuff gets initialized before or when the scene
starts displaying, even if my geometry is being culled.
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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