I have an app with SHLChunks that appear to compile their shaders *after* the geometry they're on comes into view. Is there any way to ensure that OpenGL stuff gets initialized before or when the scene starts displaying, even if my geometry is being culled. -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org
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