Hi Jiejie,
On Thu, 2005-06-02 at 03:00 +0000, zhujiejie wrote:
> Dear all,
>
> I am embeding cal3d to OpenSG and problems occur creating a new geometry.
>
> I specify the problem in vertex array and index.
>
> For the geometry lens, should I assign the vertex count or the (face
> count)*3 using triangles?
If you use indices, the vertex count is probably wrong. If you only have
independent triangles (not sure if Cal3d does it that way) face count*3
sounds more logical.
> For the face index, I read the face index from the calrender, an array
> storing the face index.
>
> The result is not correct. It seems index does not work properly.
What results do you get? Can you put a snapshot somewhere?
> Does anybody have experience in creating a new geometry reading from other
> model format?
> Or sb. is ding Cal3D with OpenSG??
Not that I know any. Some people use Cal3D's render together with
OpenSG, but that's not what you're looking for.
Dirk
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