You know what? Never mind. I'll be doing most of the math in the fragment shader anyway, so I can just send the binormal through the secondary color and compute the tangent inside the vertex program. I almost forgot about that trick, but it should work just fine.....
On 6/14/05, Terry Welsh <[EMAIL PROTECTED]> wrote: > I can probably use secondary color right now. But I need the color > field for vertex colors. Any guesses when the new Geometry class will > be ready? > - Terry > > On 6/14/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote: > > Hi Terry, > > > > there is no support for user defined vertex attributes right now. But > > Dirk is working on a new Geometry supporting these. > > Can't you use the color or secondary color attributes? > > > > Andreas > > > > > I would like to be able to set up tangents and binormals for my > > > vertices without consuming any of the 4 texture coordinate fields. Is > > > this possible? I figure I just need to define some generic vertex > > > attributes, but I cannot find any fields like this in the OpenSG > > > source code. > > > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by: NEC IT Guy Games. How far can you > > shotput > > a projector? How fast can you ride your desk chair down the office luge > > track? > > If you want to score the big prize, get to know the little guy. > > Play to win an NEC 61" plasma display: http://www.necitguy.com/?r=20 > > _______________________________________________ > > Opensg-users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/opensg-users > > > -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&opÿick _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
