On 6/20/05, Dirk Reiners <[EMAIL PROTECTED]> wrote:
> 
> This goes quite a bit beyond of I had in mind, and I don't know if I
> really want to think about all the ramifications of support this OpenGL-
> >OpenSG converter. OpenGL is much more general than what OpenSG can
> represent, so this would only work for specific situations, and it
> wouldn't be fast enough for dynamic changes (which is what I think
> people might be doing with it). It would be useful for people porting
> code from OpenGL, but it's a little big for now, IMHO.
> 

Yes, I agree with you, but you asked:
 "Would you prefer a more OpenGL-like interface (i.e. vertex3f()
instead of vertex())?"
so.... I suggested a more OpenGL interface. In fact, the JOGL is an
OpenGL wrapper, but I know OpenSG is a 'little' more complex and
implement all this has no sense.

But I think that the set of functions that will be used in the
GeoBuilder node should be named in a OpenGL fashion (like in JOGL, for
example).

Bye!

-- 
Aitor Moreno
   [EMAIL PROTECTED]


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