Hi Aron,

On Mon, 2005-06-20 at 17:15 -0500, Aron Bierbaum wrote:
> Thanks for the quick responce. I applied your patch and found that there 
> was also an issue with OSGShaderChunkBase not initialzing _sfGLId to 0. 
> After getting this far I started see the following(sorry, can't seem to 
> get any useful debug symbols right now.):
> 
>      OSGSystemD.dll!00d61ac2()    
>      OSGSystemD.dll!00ee57ea()    
>      OSGSystemD.dll!007c91e2()    
>      OSGSystemD.dll!007c92f1()    
>      OSGSystemD.dll!007c93ca()    
>      OSGSystemD.dll!0085313f()    
>      OSGSystemD.dll!008468af()    
>      OSGSystemD.dll!008464da()    
>  >    OSGBaseD.dll!osg::osgExit()  Line 339 + 0x17    C++

Hm, weird. That's the place where the system exit functions are called.
Right now there are two interesting ones: FieldContainerPtr::terminate
and FieldContainerFactory::terminate.

Can you turn on logging (setenv OSG_LOG_LEVEL debug or osgLog
().setLogLevel ( OSG::LOG_DEBUG );) and see what the output towards the
end is?

Thanks

        Dirk





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