Hi Aron,
On Mon, 2005-06-20 at 17:15 -0500, Aron Bierbaum wrote:
> Thanks for the quick responce. I applied your patch and found that there
> was also an issue with OSGShaderChunkBase not initialzing _sfGLId to 0.
> After getting this far I started see the following(sorry, can't seem to
> get any useful debug symbols right now.):
>
> OSGSystemD.dll!00d61ac2()
> OSGSystemD.dll!00ee57ea()
> OSGSystemD.dll!007c91e2()
> OSGSystemD.dll!007c92f1()
> OSGSystemD.dll!007c93ca()
> OSGSystemD.dll!0085313f()
> OSGSystemD.dll!008468af()
> OSGSystemD.dll!008464da()
> > OSGBaseD.dll!osg::osgExit() Line 339 + 0x17 C++
Hm, weird. That's the place where the system exit functions are called.
Right now there are two interesting ones: FieldContainerPtr::terminate
and FieldContainerFactory::terminate.
Can you turn on logging (setenv OSG_LOG_LEVEL debug or osgLog
().setLogLevel ( OSG::LOG_DEBUG );) and see what the output towards the
end is?
Thanks
Dirk
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