Downcasting will not work, as the types are unrelated, but one workaround could be to generate bitangents as usual, but copy the data to secondary color afterwards. Is that an option?

/Marcus

Aron Bierbaum wrote:
Are there plans to add support to calcVertexTangents to place binormals in Geometry::SecondaryColorsFieldId? It seems that this should not be too difficult since colors are texture coordinates are using the same basic data types. I have tried to downcast the binormalP:

               tangentP = GeoTexCoords4f::create();
               GeoColors4fPtr hack = GeoColors4fPtr::dcast(tangentP);
               geo->setSecondaryColors(hack);

But this does not seem to work. Is there some way to get access to a common base type of both GeoTexCoords4fPtr and GeoColors4fPtr so that I can add support for this in a clean way? Currently all data is created in a vector and then copied over using binormalP->getField().push_back(vect). But since binormalP is of type GeoTexCoords4fPtr I can not call geo->setSecondaryColors(binormalP).

Thanks,
Aron


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