We've written a few _very_ simple manips ourselves, but the main thing is that OpenSG does not abstract window events (key/mouse/etc), so it's hard to do generally at the moment. (Our manipulators use a very simple window-event system that we've attached on top of our own Win32Window class, which calls the Win32 API CreateWindow() and attaches a OSGWin32Window to it.)

Generic manips require OSG to handle GUI stuff, which it does not do. (As of now, there needs to be different manips for QT/Win32/GLUT & X.)

Of course, moving the SSM's input functions to an abstract interface and writing some basic event producers for the various supported GUI API's would perhaps solve this in a simple and acceptable way.

What do Dirk & Co think?

/Marcus

Allen Bierbaum wrote:
I recently ran head on into the lack of publically available manipulators for OpenSG. I was wondering, what does everyone here use for object manipulators in their desktop applications? Does everyone just roll their own or are there some common sources available that people are using? It just really seems a shame to reinvent something that someone else has already written (many times) before. :)

Thanks,
Allen


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