We've written a few _very_ simple manips ourselves, but the main thing
is that OpenSG does not abstract window events (key/mouse/etc), so it's
hard to do generally at the moment. (Our manipulators use a very simple
window-event system that we've attached on top of our own Win32Window
class, which calls the Win32 API CreateWindow() and attaches a
OSGWin32Window to it.)
Generic manips require OSG to handle GUI stuff, which it does not do.
(As of now, there needs to be different manips for QT/Win32/GLUT & X.)
Of course, moving the SSM's input functions to an abstract interface and
writing some basic event producers for the various supported GUI API's
would perhaps solve this in a simple and acceptable way.
What do Dirk & Co think?
/Marcus
Allen Bierbaum wrote:
I recently ran head on into the lack of publically available
manipulators for OpenSG. I was wondering, what does everyone here use
for object manipulators in their desktop applications? Does everyone
just roll their own or are there some common sources available that
people are using? It just really seems a shame to reinvent something
that someone else has already written (many times) before. :)
Thanks,
Allen
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