Hi,

I have a rather general question about tweaking performance when
rendering a lot of objects. I have created some kind of grid with lots
(about 1024) of simple planes with 4 vertices each using the
OSG::Geometry object. Then I created a Node for every geometry and put
that node under a transform node. So now, I have around 2000 nodes and
4000 vertices. They are all siblings in the graph. Now when it comes to
rendering this scene, my program gets awfully slow (around 2 fps). When
I create a single geometry object with 65000 planes and around 260000
vertices and I render this scene with a single node my program renders
with around 25 fps or more.
Now, why is this so? Does the traversal of the graph while rendering
really takes that much time? Can this be optimized somehow?

Thanks for your answers. I like to use OpenSG a lot in the future, but
unfortunatly with a lot of single objects.

Martin




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