Hi, I have a rather general question about tweaking performance when rendering a lot of objects. I have created some kind of grid with lots (about 1024) of simple planes with 4 vertices each using the OSG::Geometry object. Then I created a Node for every geometry and put that node under a transform node. So now, I have around 2000 nodes and 4000 vertices. They are all siblings in the graph. Now when it comes to rendering this scene, my program gets awfully slow (around 2 fps). When I create a single geometry object with 65000 planes and around 260000 vertices and I render this scene with a single node my program renders with around 25 fps or more. Now, why is this so? Does the traversal of the graph while rendering really takes that much time? Can this be optimized somehow?
Thanks for your answers. I like to use OpenSG a lot in the future, but unfortunatly with a lot of single objects. Martin ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
