hi there OpenSG users and Marcus in particular,
      how is going summer up there? In these hot days i am
finally concluding the first part of my project: the
cylindric distrortion of the server windows. The DisplayCalibration
class just made the trick. Now I am thinking about blending 
together the windows' borders. 
My best idea is to retrieve the grabbed screen image, 
add another texture chunk blended over the first one
and then ship the whole stuff and have some good relax :-)
Unfortunately i am still stuck on the first part. I dunno if
it is even possible from the client side to get the server 
texture chunks and edit em separately. What do you think?
Is it possible? If not... is there another fast way to achieve
the very same result? 

Thanks for the attention, 
enrico



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