Hi Enrico,

On Mon, 2005-07-04 at 16:21 +0200, Enrico Borrione wrote:
> hi there OpenSG users and Marcus in particular,
>       how is going summer up there? In these hot days i am
> finally concluding the first part of my project: the
> cylindric distrortion of the server windows. The DisplayCalibration
> class just made the trick. 

Cool!

> Now I am thinking about blending 
> together the windows' borders. 
> My best idea is to retrieve the grabbed screen image, 
> add another texture chunk blended over the first one
> and then ship the whole stuff and have some good relax :-)

Hm, that might be possible, but sounds expensive.

> Unfortunately i am still stuck on the first part. I dunno if
> it is even possible from the client side to get the server 
> texture chunks and edit em separately. What do you think?
> Is it possible? If not... is there another fast way to achieve
> the very same result? 

The easiest way would be to use a Foreground. The best bet right now is
the PolygonForeground, with a gradient texture. I know Akos has done
something similar. Akos, what did you end up doing?

        Dirk




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