Hi Enrico,
that's not possible right now, but we could change this just need to add
a SHLChunkPtr to the background. Well that's kind of a hack perhaps it
is better to add a multi field of ChunkPtr's or 6 ChunkMaterials instead
of 6 TextureChunk's?
Andreas
hi opensg users,
i have a small question:
is it possible to render the skybackground
with an opengl SL shader?
I usually use an SHLChunk for this kind
of works, but in this case I don't know where to
attach it.
thanks...
enrico
-------------------------------------------------------
This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening
July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual
core and dual graphics technology at this free one hour event hosted by HP,
AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users
-------------------------------------------------------
This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening
July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual
core and dual graphics technology at this free one hour event hosted by HP,
AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users