Hello Allen,

if I remember correct this has been discussed somewhat earlier this 
year. Don't know the exact reason but you may find the answer by 
searching the list archive.

HTH

Matthias

On Saturday 16 July 2005 22:12, Allen Bierbaum wrote:
> Sorry if any of this sounds harsh, but why doesn't OpenSG use
> glGenLists() to allocate it's display list ids?
>
> Not being able to reliably call glGenLists() in my own OpenGL code
> makes it very difficult to integrate standard OpenGL with OpenSG.  I
> know that I can work around this by just manually allocating a large
> number of display lists at the beginning of my application, but this
> really just works around the problem.  It does not solve it.  Until
> OpenSG uses glGenLists(), it will always be possible to write OpenGL
> code that will not integrate with OpenSG.
>
> On a related note, does OpenSG behave similarly for texture objects,
> vbos, shader objects, etc?
>
> -Allen
>
>
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